Portlantis | Rotterdam Port exhibition
Professional project at Shosho B.V
Client: Port of rotterdam- kossmanndejong
Timeline: 12 weeks
Tags: Interactive experience | Augmented reality | Education
project brief: Portlantis is an exhibition space and visitor center for the Port of Rotterdam located at the port’s western-most point. Portlantis is scheduled to open in 2025. We want to design 2 project here. 1. The cargo view 2. 3D energy sculpture
project roles:
Digital and physical prototyping and testing
The concept
There are going to be new ways of energy transition in Rotterdam and these 5 sculptures are the 3d representative of these innovative ways. These 3D sculptures are designed to be scanned by the visitors with a designated tablet, and they can understand the mechanics behind these energy transitions through Augmented reality.
I made the physical prototypes for AR design and test.
Graphics Designed by Tim Hanekamp
These are the physical prototypes I’ve put together for this project in order for the team to test and debug the AR application.
My approach for this kind of prototyping is to do “cheap”, “size accurate”, “material creative” and “spend no more than half a day”
concept No. 2
The other concept we worked on, in Portlantis project, was called “the cargo view”.
this is where visitors can use 3 rotary monitors (scanners) to overlook the cargo ships coming to Rotterdam port. there will be a camera feed on the monitors and on top of that we have the explanation and facts about ships and their cargo through Augmented Reality.
I used a Mokose camera and tweaked a monitor mount to recreate and accurate prototype for this project. This project works with a Phidget that is in close contact with a magnet and measures the voltage in rotational sense. The voltage is used as an input to decide where the AR additions are shown.
Test 1.
I tried to recreate the actual structure using a monitor mount and a monitor stand as the handle for the monitor.
This concept works with a magnet and a Phidget sensor. the magnet rotation translates into a “voltage” and is used as the input for the angle of the screaan. this input defines what the user sees through the monitor.
We used a Mokose camera for the input feed
Test 2.
Although the first prototype worked properly, we needed a prototype that was easier to use and portable.
in order for our Unity designer to work on the project, I made a 3d-printed, portable version that could carry the camera on top of the sensor.